Parasite eve 3rd birthday manual




















Q: In the scene where Aya has a conversation with Kyle after abandoning the body she used Overdive on episode , does Kyle see Aya's appearance? A: As they're in the same line at the time of the Overdive an extension of time-space , they can both see each other. Q: What's the reason of Aya coming back from the Overdive investigation on December 24th, ?

A: When a High One dies, the time axis plane goes through an important change. As the Overdive investigation itself becomes a safe point of the new time axis, she's sent back to moments before entering the OD unit, before the investigation starts.

Q: When Aya returned to the present in episode 3, did she witness the rest of CTI members getting massacred? A: As those memories would be too much to endure, the scene wasn't depicted during the game, it was treated as "lost time". Just try to imagine what it would feel like to be in a solitary world without any of your memories, having lost the people you considered a family, and the only ones that required your help.

The sheer imagination would be more powerful than showing it. Q: Why can Hyde go back in time? Does the Grand Babel form up in every parallel world? A: Hyde is the integrated form of the High Ones. He's a being trapped in the cycle of time, so he doesn't go back at his own will. Rather, he gets sent back forcefully when the High Ones are eliminated. The Grand Babel was necessary for going back to a point previous to the start of the cycle.

He was for the first time successful at its creation by using Aya and the Twisted, that's what this story is about. Q: Why is Eve sometimes seen as a Twisted? A: The true identity of "Eve's Phantom" is Eve's physical body having lost its mind.

You could call it a "wanderer of time", searching for her scattered pieces of mind memories. She's only a "possibility" based on an uncertain past, her existence isn't stable. That's why there are instances when she disappears or is seen as a Twisted. Q: Why wasn't the battle against Awakened Cray shown in the game? She doesn't get to know the identity of who she killed. Q: During the last scene, can Kyle see Aya?

A: Not her physical body, it implies he senses her wish and hope. Q: In the world where Aya doesn't exist, does history adapt so that she died during an accident? A: At the end, Aya changed time in a special way. Time didn't just revert back, a new time axis started absent of Aya's mind and Eve's body. In exchange of breaking the laws of causality, Aya's mind disappeared from all space-time, while Eve's mind was protected.

Although the voice heard at the end of a 2nd playthrough is a mystery of the new time. History of that particular universe did change so that Eve Brea didn't exist.

Q: Why was Hyde the only one inside the church during the wedding ceremony besides the family relatives? A: Back then, Hyde was close to both Aya and Kyle. He was a protector-like figure at work and outside of it, that's why he was invited. Q: When did Aya get back her memories about Maeda?

A: Technically, the Aya from The 3rd Birthday doesn't have a past where she had known Maeda, so she doesn't have memories from him. She had to rely on the fragments of memories acquired from the physical body and files Maeda left like "Investigation regarding Aya". Q: What made it possible for the Twisted to originate? A: Fragments from Aya's mind scatter in the future and use the people of that time as a medium to be born. Q: Why was Maeda in front of the wedding ceremony?

A: I guess his "Aya antenna" reacted and was attracted to the church laugh. It may have been Maeda's way of blessing them. Q: What's the meaning of the light that appears when Aya and Eve hug? A: It's a kind of Overdive. Thanks to Aya, their minds can be exchanged back calmly. A: At the last location, Aya's memories add up with the memories from the dead. Aya wished for them to appear so their memories were called to that place. The "Aya" during this time has incomplete memories. Emily wasn't considered a close person to her, that's why she didn't appear in her memories.

Q: When a High One takes over a person, does it keep memories of the body or consciousness at all? A: There's a period of time where the personality is kept in a lethargic state. But at the end, the memories remain while the mind of the Twisted combines with that of the High One.

Even if the memories remain, the consciousness and personality do not. From a human point of view, they become "tainted by evil". A: Being a High One, normally one can't go back to a point previous to its birth, as it would cause contradictions. Hyde calls this "the wall of time". In order to surpass that wall, Hyde as a High One dies once and remains hidden inside Eve's memories as a kind of data, as Eve has an Overdive ability superior to his.

Q: Gabrielle and the others being present at the wedding means that they knew each other previously? Q: Why did Kyle ultimately leave the church after the wedding? A: Kyle is a normal human, he doesn't have knowledge of everything going around him. However, during the new time axis, he notices there's something strange about Aya. As a way to not hurt Eve, he confesses his true feelings to her before the kiss.

Q: Who is the armored group that intruded in? A: There are many forces and conspiracy regarding Aya's powers. The group's identity is a national secret, they aren't allowed to say. Q: Hyde says "Aya didn't really shoot you" literally, Aya having shot you is a lie , but what is the truth?

A: Hyde says the truth. The memories gotten back during the story were incomplete, twisted so to say. The regret of "I killed her during Overdive" turned into "I shot her".

But it doesn't mean the flashback during episode 5 is a lie either, as Aya's shot was aimed at the attacker, not Eve. Q: When talking to those who turned into High Ones, there's a location covered in a red sea and white roads. Where is it and what is it called?

A: It's located in the space-time crevice. It's called the "Overdive Space". Q: Aya moving after saying "it's already been destroyed" means it revived thanks to her willpower? A: Yes, Aya's mind is broken down to a point beyond reparation, moments before being ruined.

It was joined back together thanks to her shocking willpower during "Time Zero". A: At first glance, it may look like the Babel swarm is reduced after history changes, but actually the opposite happens right after that the unification of Babel and the Grand Babel appearing.

Blank was left speechless at the abnormalities it brought. Q: How were Aya and Maeda able to meet again? A: Because Maeda's "Aya radar" is perfect laugh. Seriously now, there are people inside the CTI that have connections with Maeda too. However, you could say Maeda's protection towards Aya was a part of Blank's plan. The game plays out as a series of missions, between which Aya rests at the Counter Twisted Investigation headquarters , which acts as the game's main hub.

In the hub, Aya can receive briefings for missions, view additional documents, buy and customize new weapons. She also has the option to transport back there should she die during a mission. The game can be saved both at the hub and in safe zones within missions. At the end of each mission, Aya is given a grade based on performance, enemies killed, and the number of times she died. Depending on her score, she will earn differing amounts of Bounty Points, a currency used to customize weapons and repair protective gear in the hub area.

The game contains five difficulty levels: Easy, Normal, Hard, Deadly and Insane Insane mode is known as "Genocide" mode in Japan - they are the exact same difficulty level. The gameplay consists of a typical third person shooter formula. Aya has the ability to lock onto enemies immediately instead of free shooting. She has an array of guns to use which can be upgraded and made stronger by experience points, as well as a finite number of throwable grenades which can be replenished at certain points.

Aya fighting Twisted. Note the crossfire and Overdive Kill at , and Liberation at Aya's new power consists of a system called Overdive which allows her to swap places and control the bodies of nearby soldiers. In most battle situations, Aya is accompanied by a group of allied AI-controlled NPC non-playable character soldiers that the player can direct around the battle area.

Available commands include offering supporting fire, directly attacking enemies, or staying behind cover. They can also all fire at the same enemy in certain situations, dealing high damage. Each NPC has a separate health meter, and is permanently removed from battle upon defeat. If her health is low, Aya can transport into the body of an allied NPC, taking on their health level, position and current weapon in the process.

Aya can remain in a body for the duration of a level, or until the unit has died. If Aya cannot jump to another body, she dies and the level must either be restarted or exited. Overdive can be activated at any time, enabling Aya to transport around the battlefield to avoid enemy attacks or save herself when her current unit's health is low.

Aya can also target Twisted and command all CTI members in the vicinity to crossfire. Crossfire can often lead to an "Overdive Kill" which allows Aya to jump into the Twisted -- this will either kill a Twisted or takes a big chunk of life off one. Damaging Twisted fills a red bar called Liberation. When the Liberation gauge is full, Aya can unleash "Liberate" and deal massive damage to enemies -- this may also result in an Overdive Kill.

Aya can unlock many different outfits that will effect gameplay in movement speed and resistance to damage; generally speaking, a higher defense reduces movement speed, although this is not always the case. There are a total of eleven outfits in the game, but only two are available at the outset — Black Leather and White Eider. Receiving damage will cause the outfit to become shredded and deteriorate, requiring the player to repair clothing.

This is, like both previous entries, a game built on RPG stat-tracking and upgrading — and you can't afford to simply charge into each level expect to live. Weapons are plentiful — and at various points in each stage, there are safe-rooms that allow for saving. The pace and placement is generous, and we're grateful for that. Weapons tables cover all manner of pistols, revolvers, various sub-automatics and a cool dozen special weapons. Tweaking these is fun; pouring points into upgrading clip size, accuracy and overall damage is completely worthwhile — but arguably holding onto some points is also a good idea.

You'll unlock a couple of new weapons at the end of each chapter - and these tend to benefit from decent stat-boost anyway. If that kind of constant upgrading isn't your bag, you're probably going to come up against a wall.

Likewise, Aya's genetic makeup stands in for 'magic' — though you're not actively casting spells. Still, the 9 x 9 grid of stackable 'cells' take a bit of thinking to master. If you're not careful, you can completely waste your new genes — and starting again wipes any you've already applied to the grid. You need to be careful. Of course, you can stumble your way through, since the menus and presentation are fairly clear-cut and, honestly, Square Enix did a great job making a while lot of content as accessible as possible without sacrificing depth.

This depth extends to the between-missions briefings, backstory logs, character biographies, a variety of optional achievement-like 'Feats', loads of unlockable costumes and the ability to replay any mission. This is a rich experience for a PSP game. That said, the PSP is also admittedly an odd choice for a game like this; there's an ambitious shooter buried within The 3rd Birthday that doesn't play as well as it should with a single analogue stick. It's something of a gameplay barrier that even the most talented developers have had trouble overcoming.

Square Enix's solution is to fall back on auto-aim and let players toggle between targets. It works—mostly. In simple encounters, where you only have two or three targets in your immediate view, it's hardly an issue.

You just aim forward and let the game handle choosing the most appropriate enemy to ventilate. It's only when you start facing off against fast moving opponents and swarms of airborne ones mid-way into the game that gameplay cracks start to appear. For all the dive-rolling and auto-targeting, you can't ever be as quick or accurate as you wish you could be.

Using the D-pad to toggle between enemies is a hit-and-miss affair excuse the pun and bringing out a weapon like the sniper rifle or any of the manual-target heavy explosives weapons also highlight how cumbersome the single-stick aiming is. It's just not a consistently smooth experience — but if you can persist, it's a lot of fun too.

The 3rd Birthday also delivers an overall quality of presentation that most games are hard-pressed to match on the platform. The ammo is unlimited so you will always have something to shoot with.

It can also be upgraded like any other weapon. Protective Gear will let you choose outfits that Aya can wear on missions. The extra outfits will also be listed in this section as well. Case Training will enable you to access previous missions if you wish to replay them or if you want to obtain achievements. The computer on the left will let you view files concerning the story.

Timeline will have information on the dates and chronological order of events happening in the game. Each episode will have more information on the characters, so press L and R buttons to shuffle through.

The Twisted section will have profiles of the game's enemies as you encounter them during missions. The Babels will also have information on things that you encounter in the game as well. Key Persons will have profiles of people you encounter in the game that are essential to the game's story.

Notes section has information on previous things covered in the game that you can read. Mail Box shows the conversations between Dr. Blank and other people and will have information pertaining to story elements. Video Log is an archive of the cinematics for your viewing purposes if you wish to watch them again. You can also go to other places within the CTI building by heading out the door and choosing the location. The first one will lead you to the gun range where you have access to the weapon bank exclusively.

In addition, you can also head through the door next to the weapons counter for battle simulations. It will show max damage dealt by your weapon and you can choose between 3 levels for the simulation. Damage will vary depending on your distance from the enemy.

Aya can also go to the locker to access her protective gear and also hit the showers. Yes, the infamous shower scene is in this game and will be revealed later. If you happen to finish the game, go to one of the other open lockers with something that looks like formal wear and press X. You will get Aya's business suit outfit and it will be for you to access in the Protective Gear menu.

You can also access the roof for viewing the infested New York in the far off horizon. I believe there is no function to the roof or have not found one besides talking to one of the characters later on in the game. Otherwise, head back to the main computer and select Mission Start to continue on with the game. The episode begins in a club with a boss fight against Helix, a large twisty thing with only its head showing. It will shoot red energy spikes at you so hide behind the cover. Helix may also charge and break the cover so be sure to dodge accordingly.

Try not to get damaged since you will get an achievement if chapter 1 can be completed without getting hit once. Once Helix is defeated, it will retreat so head up to the stage and enter the next area. Run through the hallway and kill the two Slackers that will be there to greet you. Grab the ammo recharge and continue to a room with orange covers. When you head up toward the exit, it will be blocked and a Wad will spawn. Kill the wad to open up the path into the next area.

A slacker will be in front of you when you enter the area. Kill it quickly and turn left where you will see another slacker. Kill it and enter the room that looks like a dressing room. A wad will spawn so hide behind the orange cover and kill it. Go around the dressing room area and another slacker will appear. Go to the next room and there will be two more Slackers you will need to kill.

After killing both, go towards an entrance to find a single slacker with an ammo recharge. Near the exit, there will be another slacker so kill it to open up the pathway and enter the next area. Run forward and kill the slacker standing near the entrance. A fellow soldier will appear that you can dive into if you wish. Keep going down and gun down the slacker that appears. A wad will also appear so kill that as well. Continue onward down the walkway and another slacker will suddenly jump out from the right side.

Run back towards the entrance where you entered the area to trigger a wad to spawn and kill it. Pick up the ammo recharge if you have not done so and continue down the walkway past the red orb. Kill the Slackers and Wads that appear behind the orange cover and continue toward the exit which is blocked. A wad will spawn when you approach the exit so kill it. You will receive two achievements if you killed all the Slackers and Wads in Chapter 1.

If you did not receive any damage at all during the chapter, you will also receive an achievement. Proceed through the exit to enter a safe room.

The safe room will always appear as a transition between chapters. In addition, there will be several soldiers loitering around that you can dive into if you are running low on health. Run toward the lobby area and kill the slacker. Destroy the red orb and kill the Wad is floating around nearby. A soldier will also be there to aid your efforts.

Proceed to the middle of the room and a bunch of Wads will spawn. Kill all of them and another set of Wads will spawn. Kill them and proceed towards the area with a red orb. Kill the two Slackers nearby in addition to the two Slackers that appear from behind.

Destroy the orb and continue to the next area. Quickly destroy the orb and the Slackers in the area. Do not let the Slackers destroy the structure in the middle of the room with a soldier on top or you will not receive an achievement.

Break the red orb in the next room and turn around to pick up the ammo recharge. OD into the civilian since you will need to bring him into a safe room for an achievement requirement. Civilians can be distinguished from soldiers as they look visually different. Civilians have normal clothing and they will semi-squat in fear.

Soldiers will have the usual military uniform. Also, civilians have a small blue tag to the left of their name. Kill the two Slackers that drop down from the ceiling in the next room and continue towards the exit into a safe room.

Upon entering, you will notice that one path is blocked so head right and go through the doorway. Aya will immediately OD into a soldier upon entering a safe room when in a civilian body. Earlier, I said that you will always pass a safe room as a transition in between chapters. However, this safe room is an exception for this episode since you need it to save the civilians for an achievement. In this area, there will be 2 civilians that can be rescued. Dive into one of them and proceed back into the safe room so you can dive into another soldier.

When both civilians are saved, kill all the Slackers and Wads in the room. Break the orb and exit into an area that you should have seen before. When you enter the large area, immediately dive into another civilian and kill the slacker nearby. Toss a grenade into the hallway to kill another slacker. Break the blue door by blowing it up with a grenade and backtrack to the safe room again.

Now that you saved three civilians, go back to the large area. Proceed down the stairs and go straight across to the newly opened path into another room.

You should see a disco ball in the ceiling upon entering. Dive into the civilian and kill the Slackers along with the Wads. Head up the stairs and break all three orbs with a grenade. After breaking the orbs, several Slackers will rush from the main entrance. Backtrack to the safe room; however, the path will be suddenly sealed when you approach the door to the safe room. Kill the all the enemies to open up the path and head into the safe room. You will OD into a soldier and receive an achievement for rescuing at least four civilians.

Save, load up on ammunition, and then proceed to the path that was blocked before to begin the next chapter. Jump down the ledge and continue walking forward where a cutscene will be triggered. A Reaper twisted will show up that you won't be able to damage, yet kill. You must evade the Reaper so don't waste time shooting since it can't be harmed.

Keep running forward and a darkish red blood barrier will show up. Fortunately, a soldier will also pop up on the other side of the barrier so OD into him. Continue running and you will arrive in a room with two orange covers. A barrier will be blocking to exit so you will have to evade the Reaper until another soldier appears. Do not touch or get hit by the Reaper in this chapter since you will receive an achievement for doing so.

OD into the soldier behind the barrier and keep on running until you encounter a split path. Decide which one to take quickly since the Reaper is still tailing you.

Left path is easier, but you risk the chance of being stuck between the blood barriers that show up. Also, successfully going through the left path will get you an achievement. If you take the left path, the first two barriers can be evaded with a quick double roll. Triple dodge to get past the third barrier before it is erected and you will receive the achievement.

Right path is easier and you will encounter Slackers that can be avoided. Both paths will lead to the same exit, so keep on running and a soldier will appear that is climbing the ladder. Quickly OD into the soldier, climb up the ladder, jump down the ledge, and run toward the exit into the next area. Run forward and two Slackers will suddenly jump out. Quickly take them out and pick up the ammo recharge. Keep going down and two more Slackers will show up. Gun them down when they appear and continue onward.

Another slacker will suddenly jump out so kill it as well. A junction with a left and right path will be available for you to take. Decide if you need to grenades, then head toward the right path. Two Slackers will ambush you from behind so be sure to defeat them. Kill the slacker on the ceiling then proceed to destroy the two red orbs and any Wads that spawned. Pick up the ammo recharge then exit the door way and go down the stairs.

Kill the Wads and two Slackers on your way down. Destroy the orb and kill the any Slackers along with the Wads. Head towards the door and enter the next area for another Reaper encounter. The Reaper will appear when you enter the area in search form, a red floating ball. Again, be sure not to touch it or receive any damage if you want the achievement. OD into the lone civilian and run towards the exit. If you can't shake the Reaper, OD into a different body to divert the Reaper's attention.

OD back into the civilian when then Reaper is out of your reach. Destroy the two orbs quickly since the Reaper is still tailing you. After both orbs are broken, head towards the exit and you will arrive in a safe room. You will receive two achievements if you did not receive any damage from the Reaper in addition to saving the civilian.

Save and gear up for a boss fight with Helix's true form. Target and break Helix's legs when the battle begins to paralyze it temporarily. Run to the far end of the area and destroy the red orb. Run up the stairs to position one of your soldiers on the rooftop and shoot at a circular target on Helix's back. Helix will eventually target Aya on the rooftop by shooting red energy projectiles. Hide behind the cover to avoid damage and shoot at Helix when it stops attacking.

Try to stun Helix with high impact weapons and ODK for more damage. After awhile, Helix will turn around and cling to the wall in order to attack you. Run to the stairs so your rooftop soldier won't be harmed and OD into the soldiers below when Helix is turning around. Have your ground soldier run forward and shoot Helix's mark when its back is exposed. Alternatively, shooting and breaking leg parts will cause Helix to fall off the wall allowing a chance to ODK for more damage.

Helix will eventually return to the ground so run your ground soldier back to cover then OD back into your rooftop soldier. Pick up the ammo recharges if required and repeat the process until Helix is dead. After the battle, go towards the newly opened door to enter a safe room. Save or have a bathroom break and get ready for the actual boss battle in Episode 1. Emily Jefferson is a huge and fat monster that has extrusions on the stomach portion.

The battle starts off with Emily being transparent where your weapons won't inflict any damage. Transparent Ms. Jefferson will send out wind vortexes that swirl around the area and run into Aya.

The only way to damage transparent Ms. Jefferson is to attack her in Liberation form. If your Liberation gauge is not full, fill it by destroying the vortexes. Otherwise, quickly activate your liberation gauge and proceed to stun Emily then perform ODK. Emily will solidify after the ODK rendering your normal attacks effective. In her solidified form, she will leap at Aya to cause damage.

Emily will also try to pound Aya if within her reach. Keep shooting Emily with high impact weapons and ODK to kill her. Proceed onward and you will notice Slackers hanging on lamp posts. Kill them all and keep going where you will find an Ammo Recharge behind a car. If you decide to pick it up, a pack of Slackers consequently show up. Kill them all before going onto the next area. After killing all the Slackers, go through the alleyway into the next area. Proceed through the alley past the orange cover and a Roller will suddenly start to spawn.

Kill the Roller quickly to earn an achievement. Another soldier will also be atop a building where a single slacker will show up. Ignore it if you want and continue to the next area after killing the Roller.

Jump down from the ledge and you will enter a large area with a red orb. Quickly destroy the orb then kill all Wads and a single Roller that spawn. After the initial wave of enemies is dead, more Wads and another Roller will show up. If you need more ammo, there is an Ammo Recharge near the corner on the left side of the area. Kill them just as before and watch a short scene that introduces a new enemy. A Rover will appear and is super hard to kill without the right weapons. First time around, just avoid it and wait for Gabriel to show up in a chopper.

If you get caught, OD into another soldier if they are still alive. Gabriel will eventually show up in a chopper and Aya will automatically OD into her body. Switch to the sniper rifle and shoot the Rover until it dies. If you have a sniper rifle, use it and zoom in on the Rover's weak spot located on one of the legs.

Shoot the orangish yellow weak spot and it will stun the Rover temporarily. Quickly perform ODK to deal more damage than your average gun and repeat the process until the Rover is dead.

If you cannot hit the weak spot since the Rover is constantly moving, your best bet would be to use grenades and high impact weapons. The Rover must be dead before the cutscene starts or you will not receive the achievement.

After the Rover is dead, Chapter 1 will end and Aya will now be on the roof of a building. You will also have a sniper rifle in your possession that is required for the next area. Proceed forward to begin Chapter 2 As you enter the area, there will be clouds of darkish red smog lingering in the air generated by bee-like Stinker enemies. Avoid the dark red spots as they will drain your life rapidly and eventually kill.

You will automatically OD into a soldier in the area below where a group of Slackers will attack. Quickly kill them and OD back above to higher ground. A bunch of normal Stinkers will spawn and you need to quickly remove the dark red areas by killing the dark red Stinkers generating smog in the high air. If you cannot see them, aim the directional pad up so you can spot their locations.

Quickly dispatch the four Stinkers creating smog with the sniper rifle. A soldier in the middle rooftop will also have a sniper rifle, so OD into him if required.

On higher ground, there is also a red ladder leading to an ammo recharge so pick it up if you really need it. After the dark red smog making Stinkers are killed, jump down to the area below by ladder where a Roller and some Slackers will spawn by the red orb. Quickly eliminate the Roller and then pick off the left over Slackers. Destroy the red orb and follow the path around the corner where Slackers first attacked when entering the area. Another Roller and several Wads will spawn by the next red orb.

Again, kill the Roller and quickly destroy the red orb followed by picking off the remaining Wads and Slackers in the vicinity. Proceed to the next area to arrive at a safe room. When finished with your business, climb up the red ladder next to the saving computer to continue on to the next area. The next area is annoying especially on higher difficulty. A Roller and two Wads will immediately spawn after entering the area.

Take out the Roller, proceed to destroy the orb, and kill any remaining Wads lingering around. Go up the ramp and destroy the next red orb while a Bean spawns. Kill the Bean and enter the next section. Immediately destroy the red orb on the right after entering while a new batch of Wads and a Roller spawn. Eliminate the Roller ands Wads then continue up the ramp to the next red orb.

A Bean will be right next to the orb and two Wads will also subsequently appear. Kill the Bean and both Wads quickly; do not be hesitant to use grenades. A soldier will drop down near the red orb with a Satellite C.

Use the satellite weapon to kill the Roller and Bean below the ledge. Go down the cliff to where the next red orb is located. A Roller will spawn so be careful when destroying the orb. Continue up the ramp to the section that was previously blocked with a tree-like structure with three red orbs. A Roller will spawn upon entering the section and there will also be a Bean on opposite side of the area.

Use the satellite gun to clear these enemies quickly and easily. Another red orb will also be located near the ledge where the Roller spawned so destroy that as well. The three orbs need to be destroyed in order to finish this area.

Rollers will continue to spawn so destroy the orbs quickly. Kill at least ten enemies with the satellite gun before breaking all three orbs since you will receive an achievement for doing so. After destroying the orbs, the fight will end where you will OD into the tree-like structure and continue to the next area.

In this area, a semi-boss fight will ensue with the Queen in free-fall motion. Unless you have better weapons with high impact, you will need to kill the queen by OD'ing into other soldiers that have a variety of guns such as sniper rifles, assault rifles, and launchers. There will also be free- floating vehicles that you can blow up that will instantly stun enabling a chance to ODK. However, the cars should be destroyed near the Queen for it to be effective.

If the queen is not killed before you reach the bottom chasm that looks like a vortex, there will be a small cutscene and you will continue to be sucked into the vortex. Stay away from the vortex since it will be game over if you are sucked in.

New soldiers will also keep appearing so be sure to OD into them as required. The free-fall part of the battle will repeat again if Aya was not pulled in by the vortex. After the queen is destroyed, you will end up in a safe area. You will be awarded with an achievement if the Queen was defeated before the vortex cutscene is triggered. Continue on towards the next area after restocking, saving, and making any OE changes on the computer. The next area will have the dark red smog again so you will need to kill the Stinkers responsible for the smog.

Run up the ramp on the right to reach higher ground and be sure to kill the regular Stinkers on the way. There will be two soldiers at the top, one with a sniper rifle and the other with an assault rifle. Use the sniper rifle to kill the four smog generating Stinkers. After turning the corner, you will be greeted by several Slackers.

Throw a grenade at the dumpsters to destroy them; however, two Wads will spawn as a consequence. Depending if you really need those provision, you can either skip and continue on to the next section or fight for your needs.

An easy way to defeat them is to hide behind the two orange covers and let the two Wads to spawn. Throw a grenade to blow up both Wads and the dumpsters.

Continue through the alley, kill the single slacker, and proceed to the next area. After entering this area, go back to the previous area in order to obtain an achievement. The area will be filled with darkish red smog again and a bunch of Stinkers will spawn.

Sniper Rifle is your friend here so use it to clear all the smog generating Stinkers. Kill all the enemies as you make your way through the area. Gun down the two Slackers waiting for you at the end then go back to proceed on.

After entering the new area again, two Wads and a Bean will spawn. Two soldiers will also aid in your fights, one with a sniper and the other with a handgun. Two more Wads will show up after killing the first batch of enemies. Proceed through the alleyway and a Roller will show up; kill it to open the path into the building.

Enter the building and fight a pack of Slackers and several Wads. Kill the two Wads before taking your provisions and continue to the next area. Go up the stairs and you will encounter a Roller spawning. Kill it and then keep going until you reach a red orb with two Slackers nearby.

Backtrack to where the Roller spawned and kill a wad on the way. A new path from a wall should have been revealed so continue up the stairs to the roof. More smog generating Stinkers will be here so destroy all of them. Two Beans will spawn at the far end after killing all the Stinkers. However, the Stinkers will reappear after awhile so be sure to kill the smog making Stinkers again. There will be two soldiers that will help in this battle so OD into the one with a sniper rifle to kill the Bean enemies faster.

Pick up the ammo recharge on the left if needed. Jump off to the right to enter the next area. Go down the stairs to enter a warehouse-like area. There will be two red orbs on the bottom floor and a bunch of Wad enemies.

Destroy both orbs first and then kill the remaining Wads quickly. Two Roller creatures will spawn where the second will spawn after the first is killed. Kill both to open a path and go through the door into the next area. If both orbs were destroyed quickly in the beginning, you will receive an achievement.

Alternatively, one of the soldiers on the upper floor has a sniper rifle so you can stay on the metal bars and shoot down below to clear out the enemies. However, do this after you break both orbs or you will not get the achievement. If you run out of ammo, OD into the other guy and wait for the sniper rifle to recharge. Rollers do regenerate health when they turn red, so they need to be killed quickly.

After killing both Rollers, go through the door to enter a safe area. Do your business and then proceed on to a boss fight. Run toward cover and sit there for a bit before Gabriel Monsigny's monster form shows up.

There is an ammo recharge on the left, but save it for later. In the first phase, Gabriel's first monster form looks like a giant orange curled hornet.

It shoots a bunch of energy balls that will impede your movement so dodge accordingly and hide behind a cover. A minigun will be available in this fight so use it wisely. You should use the normal soldiers to hide behind covers when Gabrielle is firing energy projectiles at you and quickly OD into the soldier operating the minigun and shoot her. Don't lose the minigun or the boss fight will be difficult if you don't have high-impact or better weapons. After dealing significant damage, Gabrielle will release Stinkers on you.

It will not harm you too much, but still be cautious of your health. Gabriel may also fly to the end of the area opposite to the minigun soldier and summon four Stinkers to make a huge orange glob bomb. Quickly destroy the four Stinkers around her generating the glob to prevent her attack. Lather, rinse, and repeat to kill her then enter the second phase. Gabriel changes into a white-purple coloured hornet in the second phase. The boss fight is annoying, yet very similar with the exception that Gabriel changes her form into a swarm of Stinkers when you damage her enough.

The only method of changing her back into a massive curled white-purple hornet is to OD into the sniper rifle soldier and fire a shot at the single hornet that glows red. The swarm of Stinkers will also have an attack where a laser sight is directed and some sort of dark electric field is shot at you where instant death ensues if you get caught.

Dodge by rolling around and OD into another soldier if you do get caught by the attack. Continue as before and the episode will end when Gabriel's life is fully depleted and ODK.

Walk down the stairs and, surprise, a Reaper shows up. Shoot the red orb and go up the stairs to evade the Reaper. Keep going and you will eventually end up on the opposite side of the room that the tree was blocking. Go to the next area in the underground railway station only to encounter a Detector.

A small vortex pops up and scans the ground, be sure to avoid them as it will trigger a Rover to appear. Run to the end and turn right into the next area. In this area, OD the soldier if you needed and grab the ammo recharge on the opposite end of the room. Proceed down the stairs to encounter another Detector. A soldier will pop up in this area so OD him if you need another gun. The ghastly projection that floats around will leave you alone, so don't worry about it too much.

Keep going across the tracks and into a section with two more Snatchers. When you enter the area, the entrance and exit are sealed. There will be two soldiers in this area that help out in the fight. Killing the Snatchers will allow you to proceed on towards the next area. Also, killing all four Snatchers in this area will net you an achievement. Go through to arrive at a subway area with a fresh batch of soldiers. Immediately blow up the blue tanks on the left. It might be helpful to OD into a soldier with the launcher first since it will help in the next area.

Keep going forward and toss a grenade toward the blue tanks, but don't go through yet. Go back and proceed through to have a Reaper suddenly show up. Run through while dodging the Reaper and be sure to pick up the ammo recharge nearby. You will eventually arrive in a section with 5 blue tanks standing upright and another wall embedded with the explosive tanks.

Toss a grenade and proceed through the newly opened path to the next area. The Reaper will disappear once you reach the entrance to the next area. Go up the subway tracks and arrive at a safe room. In the next area, you will see laser traps to your left and ladder to your right.

Obviously, use the latter to get on top of the damaged subway. Avoid the laser traps unless you have a death wish. Kill it with the launcher you saved earlier. If you do not have a launcher then OD the soldier with a sniper rifle.

You can go down past the laser traps to pick up the ammo recharge. However, a pack of Slackers will show up as a consequence. Keep traversing across the trains and two Beans will begin to spawn near the orange covers. The launcher will also help out here in killing one of the two Beans.

If you run out of launcher ammo, run back and OD into the previous soldier with a sniper rifle granted that he is still alive and allow your launcher soldier to recharge his ammo. You can also kill the Bean monsters using the sniper rifle. Proceed to the next room after killing both monsters.



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