Games axis allies




















Each Division HQ has a certain number of slots and attaching regiments to them simply means clicking an attach button.

The regiment will fill an empty slot for that HQ, and will be able to be automatically resupplied if they are within the borders of your area. This can be an interesting point of strategy as when attacking the enemy, if you take out one of their Division HQ's, then units that were attached to that building will no longer be able to regenerate.

However, regiments can be automatically reattached to any available open slots in any Division HQ, including moving Division HQ's that are packed and in truck form. While in practice, this concept seems quite interesting and unique, in practice I never really found that it made much of a difference. Without these unique points, the game would have played virtually identically to Kohan 2 which is perhaps why they were implemented.

However, if this was not implemented, this may have made the game more streamlined. There are quite a variety of regiments, but each falls into either the category of a tank, infantry, or halftrack regiment. There is an airfield building, but you won't ever really generate plane regiments. Rather, from your airfield, you can pay for air strikes, or air recon and these are handled automatically without having to pay for the upkeep of planes, or having to worry about resupplying planes.

There are also naval units, but these seem to be an afterthought. There are not naval yards, and you will only ever begin a mission with your ships already given to you. As they don't seem to be really integrated into the rest of the game's design, the naval and air portions of the game really feel as if they were added to the already established Kohan 2 game design. While not a poor integration, the feel of the air and naval design definitely leaves something to be desired.

Either that or the battles should have focused on only land battles. By winning fights through a mission, or by the good management of your resources, you will gain army experience that can be used towards special operations.

These are special bonuses temporarily awarded to certain regiment types, or special actions that can be performed. Like in Kohan 2, these can be used to turn the tide of a battle, but once again, I found myself rarely using these options.

The unit AI didn't really have a problem with pathfinding, but the problem was more when to attack. A regiment can be standing next to each other, and one will engage the enemy and the other won't because it is a hair further away.

In the same way, a building can be shelled to oblivion, but the units standing beside it won't do anything to suppress the attack. This can be especially frustrating when there is precious little room to develop your base area as in the Operation Overlord mission.

Overall, Axis and Allies is a good effort and is already based on an excellent game. For 2 — 6 players, games run about 5 hours. If you love the realistic war situations and group attack plans, then Memoir 44 is a title on the list of games like Axis and Allies that may be for you.

It is very much a scenario-driven game so if you are the one who likes to make all the decisions, then maybe you should look to some other titles first. Time period wise it is later in time, but still has plenty of those similar historic war elements. You then deploy troops through Command and Tactic cards, applying the unique skills of his units to achieve your unique goal. For 2 — 8 players, games last about 30 — 60 minutes.

Kemet makes the list of games like Axis and Allies because it is also a great combat strategy and territory control game with little flares of character throughout. You deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt to invade rich territories. This can be done with different actions such as winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

For 2 — 5 players, games run 90 — minutes. Another realistic war combat game making the list of games like Axis and Allies is the American Revolutionary themed Rebellion. Instead of just being a straight combat strategy game, you have more goals and motivations that go along with the theme, but that similar feeling and flow are there. Each side tries to control the colonies, provinces and territories.

The four factions each use their own deck of cards to move their units into positions and resolved battles through custom dice. If you can control an entire area you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

For 2 — 4 players, games run 1 — 2 hours. Risk makes the list of games like Axis and Allies because it basically has all the same gameplay and motivations with just some slight differences. In Risk you only have one base unit with different tokens representing amounts where Axis and Allies has different types of units that do different things with different sets of tools.

Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny?

Challenge your friends and change the course of history! System Requirements Windows. Recommended: Requires a bit processor and operating system. See all. Customer reviews. Overall Reviews:. Review Type. All 2, Positive 2, Negative All 2, Steam Purchasers 2, Other All Languages 2, Your Languages 2, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post.



0コメント

  • 1000 / 1000