On the map Containment, get a sniper rifle and go anywhere where you can see the part of the Halo in the sky that's closest to the Sun Base the base with orange-yellow glowing buildings. Zoom in with the sniper on the part of the halo that's just below where it begins to get dark. In the clouds you should be able to see the face of Chris Carney grinning happily , one of Bungie's developers.
On the level "Cario Station" on legendary, make your way to the "Priority Shift" checkpoint. Progress until the room with mounted plasma turrets, right after the armory with the Elites. Clear out this room, and get on the raised area with the plasma turret that is on the side of the wall where the window curves. Look for two parallel beams on the ledge above.
Climb up the supports for these beams and crouch jump up onto the upper ledge, then onto the beams themselves. Walk in the direction you came from and there will be a small ledge sticking out to the left, jump on it and pick up the Thunderstorm Skull from inside the trash container.
This turns all Covenants into their spec ops rank. Press up against the glass doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride.
In Headlong, grab a banshee and fly to the part of the level with water. On the same side as the Warthogs spawn, almost at the end of the level itself, there are some windows.
Look closely at them, they aren't reflecting the other side of the level, but showing concept art for Halo 2. A would-be human city at night. This easter egg is very simple. Go to beaver creek. Run to where the sniper rifle spawns. Jump up on to the ledge in front of you and push all of the rocks down.
When you push the big rock down loook at the wall that was behind of it. If you look carefully, you should see "Why am I here? Note: if you can not see it then back away from the wall some and it should look much clearer.
Contributed By: Super Luigi Bros. On Zanzibar, after you open the gate the computer screen used to open the gate changes. When you zoom in on the words you can read how to fix your computer and some other gags. To get a Banshee inside the room where you fight Tartarus first get a Banshee. After the Scarab destroys the front door fly inside and go straight up as soon as you enter. It's easy to navigate to the next door, get out of your Banshee and make the door open, then get back in your Banshee and fly through.
Once the Brutes come through the next door you can kill them or fly past them, but it is important that you are not in your Banshee when the cut scene starts to make sure it is there when you walk back. The multiplayer split screen type is determined by the video settings on the Xbox dashboard. For Horizontal split screen, the Xbox must be in fullscreen mode. For Vertical split screen, the Xbox must be in widescreen mode. This is done on the level Metropolis and is easiest when done on Co-op.
When you start out, cross the bridge. Take out every enemy and even your marines. When you're near the end, Cortana will say something about a "Welcome Party". Three Banshees and a few ghosts will appear. Take them all out. Then 2 Wraiths and 2 Banshees will appear. Take out both Wraiths, and only one Banshee. Have Player 1 continue through the tunnel, but have Player 2 stay outside and distract the Banshee.
Once Player 1 reaches the area with the circular opening a Jackal with a Beam rifle is present , take out the Jackal and head back to where Player 2 is. Here is the hard part. Get the Banshee to follow both players into the tunnel.
Do not board it yet! The first few times it will come at you and fly back out, but stay where you are. It should come back after you. If it doesn't, go back outside and try again. Eventually, you'll have to get it over two road blocks. Once it is past the second one, have both players stand near the entrance of the room where Player 1 took out the Jackal. It should fly at you and get stuck. Shoot off both of its wings so it can fit thru. Have Player 1 walk slowly in front of the Banshee, making it follow him.
Player 2 should be behind it, gently pushing it. Take it to the left and get ready to board it. As soon as you hit the checkpoint, the Elite in the Banshee will disappear. You only have about a second to get in before the Banshee also disappears. Both players should press X quickly. If done right, one of the players will be driving the Banshee! Take it outside and directly up. Very high in the sky are two skyscrapers with two bridges connecting them. In the middle of the bridge closest to you, there is something that looks like a plasma rifle.
It's actually a Scarab gun! It has infinite ammo, so have fun. Just don't aim at the ground When you first get to fly the banshee, zoom towards the tower to your right. When you get closer, a nav-point will appear. Go to it and the game will automatically advance to that spot in the story. By doing this, you've skipped the grueling 20 minute-long Banshee flight. On the downside, however, you don't have much of a chance to grab a Fuel Rod Cannon.
After the cutscene with the hologram regret telling you how he will start the ring in Delta Halo, continue until you see a crate. Then jump on it, then onto the legde. You will have skiped the battle. From the beginning of the level where Master Cheif is alittle dazed Go straight out the door in front of you that leads to the street. Head down the street towards the two dead ends.
Look on your right and you will see two alley ways that will connect to each other in this little sort of "room" in the alley. Go into that room and look back towards the street. You will see a dirt mound that is in one of the corners. Get on the dirt mound and grenade jump up to the next ledge. Look left you will see another ledge top of a building you should be able to jump right up to the ledge ,but probably not on the first try. When you are on the building you can continue jumping from building to building all of the way through sniper alley.
Once you reach the building that says "Zanzibar" on it is the point were you cannot get any farther using this way. Once you are on the first building walk over to the edge of the building that faces the street. Look right and jump onto the building next to you. When using the carbine, aim for the skull plating they have on the top of their head. If you are a skilled shot, this should kill the Brute in about four to five shots. Have something like the energy sword as a backup in case there are too many and they charge.
Two direct head shots with a beam rifle are required if they are wearing a helmet. Pack some heavy artillery. A fuel rod cannon or rocket launcher may be cheap, but they cannot charge you if they are blown up. A few hits with the brute shot can also work; there should be plenty of ammunition for it. If all else fails and they charge, a shotgun or the blade on the brute shot can work, but it will require three shots to the face with a shotgun and three hits with the blade.
The best combination of weapons against a Brute is to use two plasma rifles. Brute plasma rifles are recommended, as they are slightly stronger and shoot faster with a slower heating process. Run up to any Brute this actually works for all enemies except Hunters and fire both of your plasma rifles in sequence. This means that first you fire the right or left gun until it is nearly overheated, then stop firing that one and begin firing your second one until it is nearly overheated.
Again, start firing the other one. Keep doing this in sequence and the only thing that will stop you from shooting is running out of ammunition. A good way to do this properly is to count how long you have been shooting.
Shoot with one gun at a time for about three to five seconds, then begin shooting the other one. This is very useful for big groups of opponents as you do not have to reload or wait for your weapon to cool down. On the final level, once you reach the door that leads to the final battle, a group of Brutes will come out. Instead of fighting them, use your invisibility gear and sneak through the door without having to fight. Note: You must be fast or the door will lock.
The Brutes' weakness are their heads. That is why they usually have metal plates. Shoot them in their heads for an easy kill. When battling with Elites, do not hit them once with your weapon. Always hit them multiple times. If you hit them once, they will have a faster time and kill you with one hit or take down your shield. Additionally, an easier way to kill Elites quickly is to double-wield the SMGs and aim for the head. Be careful, as the SMGs tend to send the reticle upward.
Also, try meleeing him before using the double strategy. You can outsmart Elites in some battles by finding cover and returning fire as usual.
However, when they stop firing, relocate to other sources of cover and have a few seconds before they notice. Also throw grenades before they get all the way out, if they are appearing from a door or a ship portal. Dual wield a plasma pistol or rifle and a Human pistol. Use a plasma pistol or rifle to knock down the shields quickly, and then shoot them in the head with the magnum. The best way to quickly kill an Elite is to hit them multiple times with your weapon.
They should die easily. Get a Plasma Sword from a dead Covenant Elite and get close enough to the Flood for the half-circle surrounding the crosshairs to turn red before attacking. You will lunge forward and kill the enemy instantly, sometimes killing two or even three if they are in close-enough proximity to the target. This attack only uses between two to five ammo points, so it can be repeated at least twenty times.
Note: Do not use this trick on either the small spider-like Flood or the large bulbous Flood, as the explosion that follows will damage your shields. Additionally, to kill the Flood easily, use the sword. It cuts right through the Flood in one shot, unlike any type of plasma gun. To make fighting Flood easier, use a shotgun and an energy sword.
The Flood levels are mostly close quarters -- shoot them in the face with a shotgun. This will take down even a shielded Flood in one hit. Then, use an energy sword to vaporize the bodies so that they cannot get back up. The best part is that it will not use any energy sword power. You can actually kill the human and elite Floods with one shot of the Covenant carbine.
Aim directly at the stomach for the human-type Floods with no long tentacles in their left arm ; and aim high in the middle where the head would usually be for the Elite-type floods with the long tentacles. With big groups of enemies, kill off the Grunts first, as they are easier to kill and become less of an annoyance. Additionally, two slashes with the plasma swords are good against Grunts. However, hitting them with the grenade launchers three times can kill just as easily and does not use any ammunition.
Get a needler. Find a grunt and aim close to his head. Shoot him and he will jump in the air and die. It is best to have dual Needlers and a Sentinel Beam when you are playing under the legendary difficulty setting. As soon as game play resumes after the intermission sequence, press White to turn invisible.
Then, press Y to get rid of one of your guns and stick a plasma grenade to one of the guys. As soon as you do that, run to the left and behind a column. Go in there and hide a short time. You can then run out of the hole, turn invisible, and stick another grenade to one of them.
If a grenade explodes and you hear a grunt or yell, you have hit the leader and not the copy. Go back and hide in the hole. This will save a checkpoint.
The guy will start talking and more copies will appear. Repeat the process until he is dead. Note: Whenever you kill a copy of the Heretic Leader, it will drop several grenades, allowing you to restock. Get a beam rifle the Covenant sniper rifle and fire it in the middle of their bodies where it is pink. This is more effective then pumping shell after shell into them. Because they have the new gun, getting close to them no longer works. There is another way to defeat them, but it is more costly.
First, take your plasma grenades and throw about two or three of them on their pink skinny area. Then, get a shotgun or the strongest gun you have and pump the pink spot full of rounds until it is dead. Since they usually appear in pairs, this can waste a lot of ammunition and grenades. You can kill Hunters without using any ammunition. If there is a Human turret nearby, use it. You will do so much damage that they will drop quickly.
You can also still get close to them. Remember that you are a lot faster than they are, and pay attention to where the other Hunter is located. Sometimes you can get them to hit each other. It is also possible to melee attack them to death, but a lot of your Marine allies will probably die. When you encounter a Hunter on any level, use your melee attack and hit them in the head.
They will stand there for a moment, stunned. This is just enough time for you to get behind them and kill them. Depending on how skilled you are, it may take a few times to take them down. When you see a Hunter, find a turret close by. Man the turret like in the Outskirts level. You must kill two Hunters to move on. There will be a turret upstairs, and when they come out, open fire on them. When a Hunter charges, move out of his way. When he misses you, the pink spot on his back will be wide open.
Use the weapon of your choice to blast him. To kill Prophets, you must dodge there laser attacks and get up close until the message to hold X to board appears. Do so. Once onboard, tap B to attack them. Three hits should kill them. If not, repeat until it falls. To easily defeat the prophet Regret, jump on his vehicle then hold X to board it.
You can then press B to melee him to death. To easily take down Royal Guards red Elites with strange helms , attack them with the energy sword.
Do not be afraid -- keep slashing. They will fall after about three hits. Note: If it has a energy sword, you must get the first hit or it can kill you with one shot. Do not let their armor fool you -- they are still Elites. Knock down the shields with a plasma weapon, then shoot them in the head with the pistol. Instead of following the Marines, go staight across the bridge. You will find a sniper. Take it, then jump on the Scarab and shoot all the Elites and pilots.
Additionally, if the people on the Scarab are taking down your shields, get on the gun turret. Fire at them madly. They will hide and allow time for your shields to recover. Then, jump on the Scarab and blow their head off by surprise.
When you fight the enemies on the Scarab, mostly Elites and Grunts, start running down the path. You will see rocket launcher ammunition. Collect it if you have a rocket launcher, as it will make battle easier when you enter the Scarab. Your second weapon should be a shotgun or dual plasma rifles in case you lose rocket launcher ammunition.
When playing in co-operative mode under the legendary difficulty setting, get a grenade launcher that is left over from the Brute on the bridge.
When Tartarus jumps onto the spinning disks, jump onto the platform with your partner, then jump on the three disks for safety. Let your partner have a carbine rifle on the top level and have him snipe reinforcements when they arrive. Run around the middle circle, waiting for Tartarus to lose his shield from Sarge sniping him.
Hit him with your grenade launcher. Hit him three times, then run away and wait. His reinforcements may appear. If they do, camouflage and run to the top level. Allow your partner to kill the Elites. Camouflage if Tartarus or Elites come to the top level. Note: Use your Brute plasmas if you run out of ammunition. There are some on the middle level, and perhaps the bottom level.
Make sure your partner conserves his carbine rifle ammunition. Never fight a Brute Elite, as they will kill you in a few hits. Also, never hit Tatarus with a melee attack. Never use grenades as Tartarus will just jump. The most important thing is to not allow your partner to die. When doing this in single player mode, use the same tactics except when Elites arrive, camouflage yourself then go to top level and snipe with the carbine rifle. When the intermission sequence ends, do not rush towards Tartarus like the others.
Instead, just wait until they all jump to the other side, then jump over there. Or, you can wait for the moving platform to help you get to the other side. After you have done that, Tartarus will have a sort of "fog" around him. Get a plasma gun. Note: If you cannot find one, go to the lift, and on the top floor behind a wall there should be a box from which you can get one.
Dual wield the plasmas and fire at him until the fog goes away. Then, keep shooting at him with the plasmas until he dies. Alternately, when his shield depletes, drop your gun and throw a grenade until he dies. Be careful though -- stay a good distance away to avoid being hit and killed.
When playing on the legendary difficulty setting, instead of getting out of your Banshee when entering Tartarus' base, fly it inside and up, using the boost. You will scrape the ceiling and run into the wall at the end of the tunnel, then run into the door. Get out, open the door, and take your Banshee inside the door. Kill the Covenant with it, or get out then keep flying through the doors.
When you get to the intermission sequence, you will be out of your Banshee on a platform with Tartarus in front of you with some Brutes. Kill them, then turn around and go back down the hallway the intermission sequence skipped. Your Banshee will be sitting there, ready for takeoff. This makes defeating Tartarus much easier. Continually fire at him and when the sergeant takes out his shield, it will hurt him until the point that he dies.
If he tries to jump on you, just boost under him. Watch out for his Brute friends that he calls -- they are very accurate with Brute shots and plasma grenades and will kill you. Also, do not fly under the platform. Get two Brute plasma rifles and run away. When his shields are down, throw grenades then shoot him.
He should die quickly. In the last level of the campaign called The Great Journey, get to the part where you enter the control room. Instead of walking through, bust your Banshee through. When you enter the room with the Brutes, get out of your Banshee and kill them. Note: They might destroy your Banshee.
Then, kill the Honor Guards. Make sure your Banshee is in the room where you fought the Brutes. Continue on foot until the intermission sequence starts. When it ends, turn around and run back. On your way through, your friends will teleport there.
Keep going and get in your Banshee. Note: Do not go below the last platform levitating in the main room or the game will automatically kill you. Then, drive your Banshee to Tartarus and shoot him. Pressing B will shoot your bomb. When his shield gets down, shoot him as hard as you can.
Use the following trick in multi-player mode with someone that is trying to steal your vehicle. When you definitely know that they are trying to board your vehicle, press X to hop out as they board. This will give you about three or four seconds to blast them before they can get a bead on you. This requires some skill, but works very well. When someone tries to steal your vehicle and it is not a Banshee , allow them to do so. When you hit the ground outside the vehicle, press X as fast as possible.
You should steal the vehicle back from the person. Move quickly away from them or they will do the same thing to you. When someone is hijacking your Ghost, Warthog, Specter or Banshee, wait for them to almost take it away from you just before you lose control of it. Press X quickly to get out, then immediately after you press X, hold X.
You will ditch your Ghost or other vehicle, and will not kicked off and can now hijack it back. Your best chance of killing your opponent before he slashes you is to dual wield SMGs. When you see the enemy from a short distance, just let loose. The bullets will most likely stop the enemy from advancing and will kill him.
Play the mission on the legendary difficulty setting. Proceed until you reach the first Banshee section. Immediately fly straight down to the bottom of the level. Search the cracks where the large cylinders connect to the station to find a circle of Grunts dancing around a skull. Get the skull and the words "Grunt Birthday Party" will appear.
When you get the skull, all headshots that kill the enemies will cause them to explode as if a plasma grenade were attached to them. This works well if you aim for a Grunt in the middle of a group of enemies. Also, this may only work for projectile weapons, but does work for the Covenent carbine and the Covenent sniper rifle. On the first Arbiter mission, go to the Banshee part.
Find a steeply slanted beam. Fly to it get off and go up to the top. Jump once, and once you land, jump again. Do until you die and it will look as if you are running down the beam very fast. Complete the mission orders until someone asks you to go in the elevator. Wait until he says "Will you come in if I say please? When you get into the tram, face the Earth and hug the wall.
Hold X for the entire ride. Eventually you will pick up a skull that says no clue to what it does no word will appear, as with the other hidden skulls. Note: You cannot keep it as a weapon, as it is taken away after the intermission sequence. However, you can beat up the man with it. When playing on the legendary difficulty setting, get to the part where you are in the shuttle bay where the Covenant have boarding craft attached.
You can complete this level two ways. The first is to kill the Grunts with the battle rifle, then pick up a plasma pistol. Use the plasma pistol to lower the Elite's shields, then quickly take out the battle rifle and kill them before they take cover. The other method is to get a number of plasma grenades and stick them on Grunts. They will run to the Elites and kill them.
There is a great sniper location in the Ascension multi-player level. Get the sniper rifle and an SMG or a rocket launcher and grab the Banshee. Fly to the space between the two slanted forklift-type things immediately above where you would start if you were player one. Land, and get out. The Banshee will probably fall. Run up the slanted area and you can see the entire field. Because you cannot die from high places, you can drop down for a reload then fly back up.
Take the Banshee and park it on top of the tower with two beams coming out of its top. There should be a good location for your Banshee at the beginning of the two beams.
On a team, have one person takes one and the other use the other beam. Remember to go to the end of them to get the best view. If you are alone, you have an advantage. If someone starts shooting at you, you can jump to the other side. You should be too far away for them to notice.
If you fall off, take the rocket launcher or duel SMGs to protect yourself. Use the Banshee and fly up to the two poles above Sniper's Roost. Make sure you have a sniper rifle. Play the Ascension map in multi-player mode. Take a rocket launcher and before you go on the thing that shoots real high in the air, shoot downwards. You will fly up twice as high, but will be dead.
Go to the Blue base. Run to the end of the base where the ramp is located. Tilt your gun to the bottom in the "northeast" direction. You should see the "Hold X to pick up weapon" message. Hold X to pick it up. This is a hidden weapon which is useful when cornered without any ammunition. In multi-player mode, go to the sniping location where you are able to push the rocks down in to the creek.
Roll down all the rocks and look at the spots along the wall where the rocks were placed. You will find a message that reads "Why am I here" with someone's initials under it. Play the Beaver Creek map in multi-player mode.
Go up to the sniper rifle and walk across the edge so that you are behind the rocks. Turn to your right and look at the tree in front of the sniper rifle area. Jump and land directly in front on the tree.
You will sometimes fall through the level and the game will say that you were killed by the guardians. At the Red base, get a Banshee. Get on top and face toward the Blue base. Turn right and go over. Follow the wall up and close to the top.
You can get out there and snipe from this location. Use the Ghost or a miss with the energy sword to get up on the level. You can walk around the dunes, but invisible walls will stop you. There is only one sniper spot, and one turret. If you are on a team, try to stay in the turret and on the following sniping spot. When you are alone, just take the sniper spot. To get to this sniper spot, take a Ghost and use boost to get on top of the sand hill on the side of the level, around the purple machine things.
When you get to the air lock part where the screen enters a cinematic view and the phrase "Authorized personnel only" appears at the bottom of the screen. Elites with jetpacks will come to attack you.
Run past the flying Elites. Run out into space where in front of you is a pillar that slants upward. Walk all the way up to this pillar and jump on it. You should now be on the pillar's slanting portion. Walk up the pillar and you should be on top of the ship. Turn right and go straight until you pass two hallways to the right of you. You should now still be on the silver-brown part of the ship. At the very end of it you will see your path slant to the right slightly.
You now can see that the only place to go is on the blue part of the ship. Jump from the silver-brown part of the ship to the blue part. Look to your right and you should see a upward path.
Climb it. If desired, you can go sightseeing to your left "towards earth"; there is nothing but the cannons of the ship. Once up on the elevated part of the blue ship, you will see a gap between the blue ship and the silver-brown ship. Jump on the silver-brown part of the ship.
Once on there, run towards your right. Do not go down the orange glass plated window that slants down; this will leave you at a dead end. If choose to go that route, there are pillars here that will allow you back up, like on the first step of getting up on the ship.
You will come across orange windows. You will fall through some of them, but not enough to not be able to get back up simply a few feet. You can look down into the ship from the top plated part of the glass.
Jump out of these if you come across many of these non-solid pit holes. Some orange plated windows laying on the ground that have force fields. Hold Forward and jump to clear them. This can go on for a very long time. Go to where the bomb is. Go out of the elevator and turn directly to your left and move down the hallway.
Turn right and you should see no enemies, but a Marine. You will need to do this quickly. Push him up the stairs, but do not attract the guards. This will make him move. Then, push him into the ammo feeder and watch him get pushed into the wall.
He will disappear. Note: If you do this, you will die and fall through the level or land on other platforms you previously visited, like the Pelican in the hangar.
In the first level, as soon as you get off the lift do not go on the train. Instead, look to your right to find a trash can. Go over to it, crouch, and look in between the can and the wall. There should be a Johnson Cigar burning away.
Additionally, go to the armory. As you are coming up the stairs, you will hear the man shooting his shotgun and talking. Kill the Elites and go through the door. Jump over the turret and look to the right. Jump on the lights sticking out of the wall, then jump over the rail.
Get on one of the beams and jump off it onto one of the rails. There will be a small room with no doors. Jump onto that and bash the trash can. When you look on the floor, you will see Johnson's cigar. After things start and you are getting some weapons, go down the stairs. You will see a hat on a box of gear. Melee attack the box from under the hat, and it will float. The best sniper spot is at the Blue base the one with all the shadows , on the rocks above.
Fly your Banshee there and land on a flat rock. You will be covered by shadows and have a view of the entire level. Near the Blue base there is a sniping location at Mt. You can get up there with a Banshee, Ghost or a Specter. Find a Banshee and a sniper rifle. Fly to the Red base. Turn so that you looking at the Blue base, and then look to the right. You should see the boundaries. Fly over to the wall and you should see a slant.
Land on the slant and you should be able to snipe from there. Go to the Blue base and when looking towards the Red base, look to the right. You should see a shadow from a big piece of rock sticking up. This is a good sniping spot, because when you are in danger you can hide behind the piece of rock sticking up. A Banshee is needed to reach this location.
Get a Banshee and fly directly behind the Blue base. Land up there, then get left behind the Red base. Then, get in the peak of the rock point by the Blue base. Take a Spectre, Ghost, or Wraith and use boost to get behind the Red base. Ramp over any ridges and rocks. Go up on different rocks and ride along the walls sideways. Additionally, on the right side of the Blue base, take a Ghost and boost at the wall. There is a location that lets you drive straight up the wall.
On the level zansibar, open the gate, it will have words of how to fix your computer in a seriously WEIRD way, but you will need to zoom in to see the words. Trust me, its seriously weird and funny! When you switch your weapon, quickly throw a grenade, your weapon instantly turnes into your secondary weapon Y, L trigger [quickly]. On the level OutSkirts, at the beginning of the level, go out the doorway and jump up on the light thing and turn left and jump up on the brown thing must use crouch jump.
Once up there, turn left again and there should be a passageway and at the end of it there should be 4 hand grenades and a skull pick up the skull and everything will disappear gun, ammo, heath, radar, grenades but you can still use your guns and grenades you just can't see them it makes everything very difficult if you're up for a challenge. To see the bloody dog head, go to your xbox dashboard and go to the clock and date then change all the numbers to "7".
To preform this stunt, play a split screen game with two or more people. Set the game up at any place that has at least two spawning locations for heavy vehicles.
Go to quick options and set the heavy vehicles to random. When you start the game, you need some one in a wraith, and some one needs to drive the scorpion. Preform the wrath's ramming action at the scorpion.
Try to get underneath it's belts. It may take a few tries, but when you get it, the scorpion should take off like a giant frisbee. Often resulting in the death of its driver. The cool thing is, sometimes the blown up portions of the tank will ricochet off the walls until they disappear, killing anyone it hits.
To do the super jump you need to be at one of the bases at coagulation. To do the jump go up the left or right side of the double ramp, run towards the left side an crouch in midair into a small hole. Keep crouching and start to walk slowly forward.
After about 30 seconds, drop to the ground by standing up an make sure you are looking down so you can jump right when you hit the ground. Don't worry if you don't get it the first time it took me a few times before I could get it. This trick can help you get up to tricky areas in online mode or single player mode. All you have to do is aim your covenant energy sword at an ally or foe and press the attack button when you do press the x button before you hit him, and you'll be flying towards the enemy.
This could be used if enemy's are standing on top of you.. On the last level when you play as Master Chief, and the Flood crash the Pelican, go up to the Pelican and enter through the back. Then, go through the door. You will now be in the pilot's seat of the Pelican and see the Flood who crashed it.
Play the mission on the legendary difficulty setting. Proceed until you reach the first Banshee section. Immediately fly straight down to the bottom of the level. Search the cracks where the large cylinders connect to the station to find a circle of Grunts dancing around a skull.
Get the skull and the words "Grunt Birthday Party" will appear. When you get the skull, all headshots that kill the enemies will cause them to explode as if a plasma grenade were attached to them. This works well if you aim for a Grunt in the middle of a group of enemies. Also, this may only work for projectile weapons, but does work for the Covenent carbine and the Covenent sniper rifle.
In the first level, as soon as you get off the lift do not go on the train. Instead, look to your right to find a trash can. Go over to it, crouch, and look in between the can and the wall. There should be a Johnson Cigar burning away. Additionally, go to the armory. As you are coming up the stairs, you will hear the man shooting his shotgun and talking.
Kill the Elites and go through the door. Jump over the turret and look to the right. Jump on the lights sticking out of the wall, then jump over the rail. Get on one of the beams and jump off it onto one of the rails. There will be a small room with no doors. Jump onto that and bash the trash can. When you look on the floor, you will see Johnson's cigar. In the multiplayer mode, play the level Zanzibar and go into the room with the giant wheel in the middle. Near the entrance should be a little computer.
When you get close to it it will say hold X to open gate, hold X. The comp screen should turn blue. With a weapon with a scope or zoom feature read what appears on the screen.
This way you will never end up in a situation where the enemies are atttacking you and you're defenseless because your reloading both guns.
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